was playing around with triggers and trying to create some eye candy (the latter didn't work so well, but hey), and this is the result... I chucked in a simple objective, and hey presto, we have ourselves an undeveloped, but nonetheless fun map. it s
Strategic Objectives: Death Valley This is a semi skirmish single player scenario for “AOE 3: TWC”. This scenario requires the latest TWC patch. This is the final chapter in the “Strategic Objectives” series. Special Features “S
Place in your age of empires II gold folder, "random" folder. When selecting what type of maps, select custom, and you will find Retribution.scx. player 1 starts out knowing where you muust go to get resources. Player 2 has an intricate system of tow
After unzipping, files have to be added into your scenario files directory: My Documents/My Games/Age of Empires 3/Scenario. For more information on Age of Empires 3, visit http://a
Unzip the file, then place the .age3scn file in your MyDocuments/MyGames/AgeofEmpires3/Scenario folder. For more information on Age of Empires 3, visit http://ageofmythology.filefro
This "trilogy" contains Blackcreek Mercenaries parts 1&2, along with the highly anticipated Part 3. Part 1 has been updated to include cinematics, new terrain, and all the bugs should be worked out. (It's possible that part 1 might not work; I've h
Unzip the file, then place it in the MyDocuments/MyGames/AgeofEmpires3/Scenario folder. For more information on Age of Empires 3, visit http://ageofmythology.filefront.com
Battle for the Virgin Islands II Player 1 (Human) USA Player 2 (CPU) England Start w/ 7 villagers Start w/ Hero Start w/ 5 Spys Start w/ Arsenal Start w/ Barracks Start w/ Farm Start w/ Market You are on what is St. Thomas as of to
Battle for the Virgin Islands I Player 1 (Human)- USA Player 2 (CPU) - England 2 Native Posts 3 Trade Posts 4 Fixed Guns Start w/ 100 Population Allowed Start w/ 2 Galleons per side Start w/ 2 Fixed Guns per side Start w/ 5000 W 5000 C 500