there are 2 teams). The map features randomly varied player start positions (unlike New England), and has two trade routes which cross in the center (instead of parallel routes like New England) each with 2 trading posts. This feature makes it a little harder to control a whole trade route (or at least it would if the AI tried as hard as a human would for control or the route) as one of the trading posts on each route is always closer to the other player. There is some randomness to the appearance of the trade routes and the placement of the trading posts for variety, but each route always has a \'radial symmetry\' so that the trading posts on each route are always equidistant from the center and so the closest one on a route to each player is always the same distance away as it is for the other player.
Trade Crossings is a new, fairly wide open green map designed for 2 players for the demo. (I cannot promise that 3 or more players will work, but they should be placed in a line across the map if
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