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The Defense of the Alamo (Reviewed)

Добавил: The DSystem
2007-03-02 00:03:00
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another version with a city name of Mexicans and player 1 name of American) and they start off with a lot of cavalry, musketeers, and falconets. you have a small town to the north with some elmetis and villagers who are collecting wood, food and gold. you have to hold the Alamo and when the Mexicans attack you must destroy their forward base. if the church is destroyed then you lose. REVIEW: This is a classic defense scenario where you are outnumbered but your soldiers are designed to counter enemy soldiers. I must mention this at the start: If you do not go to the scenario editor and select the SPANISH team as player controlled, then you will control the wrong side! However, the rest of the scenario is fairly well done. The balance of units is good, with a moderate variety of units. Although there are hardly any triggers, the constant fighting in the fort makes you forget (almost) about other events other than beating the enemy's giant army. The map is Texas literally - though not quite as literal as AoE2's Texas (the body of land surrounded by water that is shaped like Texas). It's the same as the one you get in a normal game, with added buildings. If you want some quick big battles, this is the mission to play. You could also play the second mission in the Act 3 campaign, which is a similar fort-defense map.
Player one in this map starts of in the Alamo (sorry, but you have to be the Spanish as i needed the church skin) and only have limited troops. your enemies are the British (I am thinking of making
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