replaced in terms of models with a re-scaled basic Tactical/Cube model and textures, which honestly, isn\'t that bad an idea. -Technology required to build the behemoths is extensive, which is something else I like. You\'ll have to do all your level 2 research to get the Fusion Cube and then level 3 for the Tactical Version. Then again, looking over the Tactical Fusion Cube, it\'s a pure-bred base destroyer with some very heavy armaments (two would destroy a starbase in under 10 seconds, without a doubt). -Officer counts for the Cube and Tactical Cube are reduced. I\'m not too fond on this, with the idea being that Cubes now only have 5 officers with Tactical Cubes having a mere 7. This, whilst designed to allow for more Fusion versions, is a little too much for me, as the amount of Cubes accessible would be un-balanced I believe. -Assault ship replaced with Queen\'s Diamond. This, again, I think is extensive, especially the whopping 30 officers required to build, which is just a little too much in my opinion. Granted, the ship is powerful, but not *that* powerful. -A new build option of a portable shipyard to build straight off the fusion cubes. It\'s an okay idea, but with the other changes, I don\'t think it will be wholly effective. Whilst I\'ve seemingly poured in a lot of cynicism, you\'d have to find out for yourself the balancing issues but, for early game play, I supposed it would make the Borg a little more balanced, so for that part, I like this mod.
What we have here is a new mod that alters the Borg side, quite dramatically really. After looking through it, I have mixed feelings into the results, which are: -The Fusion Cubes have been
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