kind of long range that would\'ve destroyed Voyager in the Delta Quadrant if fired from the Alpha Quadrant...okay, not that long, but it easily spawns the width of any of the stock maps and then-some. Replacing the Keldon plasma-bank overload special, it boasts an astronomical damage rating but slow recharge rate and annoyingly long transport speed (as in, it doesn\'t fly very fast). Whilst it isn\'t wholly balanced, it does make for a bit of fun when picking off enemy stations. Game-play though, whilst yes it can make it easier, you need a \'spotter\' or reconnaissance vessel to find a desired location to target. As such, I don\'t believe such a technique has been done before. Sure, having a scout in the enemy base let\'s you see where to target and this partially works for the standard artillery ships (to which this weapon I think would be more fitting to) it doesn\'t get used on such scale. As such, I like it. I don\'t think it is wholly balanced, but it does bring something a little new to the plate and a new weapon is a new weapon.
This is Raygen\'s update to the Artillery Torpedo uploaded in the last quarter last year. It\'s one of those \'does exactly what it says on the tin\' weapons. It\'s long range. Very long range. The
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