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[DS]: Half-Life Server
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[DS]: CS:S GunGame v34 Server
[DS]: CS:S GunGame v34 Server


[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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<JAM>
m1-palinka


HL-HEV
hl-hev


USS Saratoga

Добавил: The DSystem
2009-03-23 23:03:00
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go to the sprites folder. open your gui_global file and put the following lines into it @reference=64 b_saratoga gbsaratoga 0 0 64 64 b_sa43fighter gbsa43fighter 0 0 64 64 scroll down to the wireframes and insert the following @reference=512 saratogaw1 wfsaratoga 320 0 160 160 saratogaw2 wfsaratoga 0 160 160 160 saratogaw3 wfsaratoga 160 160 160 160 saratogaw4 wfsaratoga 160 0 160 160 saratogaw5 wfsaratoga 0 0 160 160 after you have done that go to the techtree folder. put the following into your tech1 and fulltech files saratoga.odf 0 sa43fighter.odf 0 and add this to whatever shipyard you want to build it from buildItemxx = "saratoga" Add the following line to weapons sprite directly under federation pulse phaser or just use the one i included # Rail rail wpulse2 0 64 128 32 then add then next lines into the same file @reference=128 @tmaterial=additive bssalvo bpulse11 0 64 128 32 whelt Whelt 0 0 32 32 @anim=tex4x4 make sure to install the sa-43 hammerhead which i have included so this will work properly. my email is mikemckeon007@hotmail.com ========================================================================== This material is not made or supported by Activision or MAD DOC Software. This material is freeware and may not be use for commercial purposes! By installing this addon, you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility for any damages that may occur to your game, mod or hardware. Star Trek and related marks are trademarks of Paramount Pictures. Activision is a registered trademark of Activision, Inc. All right reserved. All other trademarks and trade names are the properties of their respective owners.
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE put the odf's,textures,baitmaps and sod's into the corresponding folder after you have done that
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