This is 4th version of DOG. We made some changes in Minas Tirith, Osgiliath and attack waves. Changes: -small gates removed in Minas Tirith -Osgiliath looks better -elves removed from Rohan
A three player map set in alternate middle earth where the rohirrum and army of the dead did not come to the aid of Gondor during the siege of minas tirith. Now the white city has fallen and has been
Finalli after whole day I finally could fix everything so this is the final version hope you like enjoy. Catapults now won't be killed and can hurt the wall.
Two small Rohan villages are in danger, but Gondor built a castle and a wall and two camps in the hills in the area. But will this be enough to stop the cruel armie's of darkness? Only time will
Here it is, third version of Defence Of Gondor. After long time we completed our third version of this map. EnThUnTeR took a little break from map making so it took so long. Now, to the map. We have
Fornost, the capital city of Arthedain,the Northern realm of Arnor. In this map we have tried to copy Fornost from BFME2 to BFME1. Map is quite simple; defenders inside Fornost are trying to
This is second version of Defence Of Gondor. We noticed that map was too easy when there are full of players playing so we made it harder. It is now much harder and we changed a bit the map itself.
This is a hero defence with little amount of troops. First battle takes place in Osgiliath and then it moves to Minas Tirith. You have no money or place where you could recruit them. Heroes are
This is quite usual castle wars map. There are 2 castles and two wings in each. One player is in main castle and two others are in wings. There are three ways to enemy castle: main path which is in