Version 0.2 Fixes 1. Flak guns weren't working corrected (fingers crossed) solution these should have been spawn objects rather than normal objects. 2. Difficulty with manovering tank out of barn (volcano contol point) swapped tank position
This maps are Push Map : one team attack and other defend. All the flags can be captured for the defense team. If you loose flag you loose game. I m trying to make some maps for team game play and not for rushers.
I have designed this map to be challenging for both sides to win. Ganoburg is divided into two sides by a river in the middle. Each side of the river there is a town with a capture point.
The map is somewhat of a mix between Midway and Wake Island in that there are two bases, one in each corner, competing for control of a series of central islands. But unlike Midway, there are multiple control points spread on five moderately sized co
The US and Japan are fighting over a small ilsand with 5 control points ans well as docks with Torpedo boats, shore batteries. Both fleets are very close so you have to act fast to secure the control points
use in XWWII. to install, extract into your mods/xwwII/archives/levels known issues: sound of Sub Machine gun not correct machine gun on APC not correct.