Map fixes: - Kursk = Fixed invisible rock settings - Baxe = removed arty all together - Stalingrad = Train cars around center flag were lowered to prevent expack explosion going through the train car. - Island Warfe = Upgraded Infantry setting
--created by Fubar925: Well the name says it all. I modified the orginal EL Alamein map. I don't know about some people but I get tired of being on the recieving end of the SCUD, SA-3, and Iraqi Planes in the US main base. You know what I'm talkin
Galactic Conquest now features nearly 60 vehicles, 23 maps, and over one THOUSAND custom art meshes! Spanning 10 planets, epic space battles, and full interior levels, GC takes BF1942 engine to new heights!
Fix for ATAT CTD bug - Removes passenger positions. Adds spawn point next to ATAT. Converts GC_Tanaab to a dog fighting map. Ties launch from Deathstar and Rebels spawn in space.
Galactic Conquest Release 5: ----------------------------------- NEW VEHICLES: ---------------------- -BWing *Space Rockets do heavy damage to Capital Ships but have very short range. *Ion cannons fire for the first fraction of overheat and do
This is a SP/COOP mod for GC based on the mod GCX which was an attempt to add bot support to GC. It wasn't great but not bad either. I looked at what GCX had done and went a bit further. I made some dramatic tweaks to just about all of the object fil
Changelog beta v0.35: # Fixed aircraft carrier doesn't disappear after sinking # Gunner of AichiVal and SBD can turn 180 degree # New flak smoke texture (From FH) # Fixed AichiVal and SBD Ai, they won't dogfight with Zero and Corsair again...