[quote] Each map has its own folder, just drop a skin or texture ( a .dds file ) into that folder, you may use that skin on just that map, or place it in all the folders to use it on all
[quote]With this program you can broadcast a game into the IRC. You think its a joke? No thats real :). In other games such a program is standard (eg: Halflife), but in Battlefield 1942 its a little
[quote]I´ve made this tool so it will be easier to make movies. One single key-press and your HUD is gone. Then if you want to see what the other are typing, press another single button and the HUD
[quote]Here are the .lst and .cfg files to make maps for the Secret Weapons of World War Two demo in battlecraft \'42. This inlcudes most of the new static objects and a few of the new
[quote]These files will allow you to place BattleGroup42 vehicles in your Battlecraft-created maps!, this is for version 050 of BattleGroup42 Consult the Readme for further information
Mappers rejoice, these files will allow you to place Galactic Conquest vehicles in your Battlecraft-created maps! Consult the Readme for further information
Here is the new version of Editor42. Heres a list of the bug fixes: Bug fixes: * Ground textures higher than Tx07x07 are now loaded. * Fixed ingame minimap not generated correctly when grid is
[quote]This tool is a replacement for the auto-material mapper module in the program. It allows for more customization of the material mapping process through a new UI.
[quote] Col. Cruachan\'s RFA Explorer V1.0 Finally!!! A tool that will let you browse, modify, search and even BUILD RFAs!! With a \"Windows Explorer\" or \"Winzip\" type GUI interface,
[quote]Changes: * Added Object mode (F4): + It will now display static objects, control points, spawners, soldier spawns and trees. + You can now add, delete, move, rotate, scale, flip and