Hi guys! This is my newest bf2 map, which was inspired by a old map of the first person shooter "teamfactor". The map is mainly infantry with only a few boats, jeeps, mounted lmgs and hidden
The Chines advance across the pacific has finally been stopped at Guadalcanal. The US must quickly take back the parts of the island that the PLA have taken, before the PLA can bring reinforcements.
The addition of extra static objects (water & guard towers + barrels, goat pens + vehicle wrecks) and moving of spawn points much closer to the main battle zone revitalizes infantry only gameplay for
The MEC's effort to assist the PLA in defeating the EU in North Africa has been successful. With the MEC armoured division's victories in the desert, it will only be a matter of time before the MEC
FH2 ALAMEIN ACES - Date of creation 3 Sep 2008 - by aj51 MAIN FEATURES: - All aerial combat map. No ground AFV's etc (ammo trucks that re-arm A/C can be shot up!) - All new main "desert
Fictional *wotif* variation of the original FH2 map The Battle For Sfakia. NOTE: You will need to have the FH2 mod installed along with the original "The Battle For Sfakia" map for this new
Mersa Matruh Night v1 Fixed - Date of creation 22 Aug 2008 - by aj51 - New cappable control points added (Escarpment East O.P. & Escarpment West O.P.). These control points become crucial for both
Here's a map based on the BF1942 map, Coral Sea, but modified a bit to make it funner for ground combat. Think of it as a mix of, 75% Coral Sea, and 25% Invasion of the Philippines. 16 players is
This is the map "[i]Battle of Kirkuk Oilfields[/i]" by Imtheheadhunter, converted for use in US Intervention mod A lot of tanks, a few jeeps, sand and hills.
This map replaces any previous versions of Siege of Tobruk Night map (previous versions had some file pointer bugs which may have caused load problems depending on which maps the downloader already