Description: This map is based on mp_chateau from COD1 whit some little changes. I changed some walls to make the map more playable on s&d gametype (offical map does not support s&d gametype) but it's very similar to original one. If you find any bu
The final release of mp_disconnected_omaha Changes: Shorter name mp_d_omaha Bug / glitch fix's Bigger obstacles on the beach and more dense. Slightly changed the bottle neck on the second floor for increased action. Made it possible for
{CHK} COLD HEARTED KILLERS Visit us on our web site for gaming, mapping, and scripting information at: www.chkgaming.com This is a Custom CHK map. CHK maps are mostly designed for snipe, but will work with all gametypes if you so choose
Introduction: mp_coalmine is a unique map that takes terrain manipulation to a new level. It is a totally enclosed map designed to look like the inside of a cavern. With it being a fairly open map, it works great for deathmatch and team deathmatch.
Little village in france with multiple game types. Only put the file in your main directory . --------------------------------- Contact: tonightkams@hotmail.com.
Readme File: Title: Durdon_cross Filename: Durdon_cross.iwd Author: dave sweeny alias lazygit WaRmongR eMail Address: mappersalliance@yahoo.co.uk Website URL: Release Date: 10the june 2006 credits thankyou to my wife and children for bei
MAP: mp_deadyard Version: 1.1 Description: A small junkyard of dead trees, random concrete bunkers, and a large rusty resivour. There is alot of random debris laying around to hide behind for cover. Each end of the field has bunkers to spawn be
This is a remake of de_dust source from counter strike beta version 2. I made this map by eyeballing it from ingame. Took total of about twelve hours. It is dm tdm sd and ctf ready. For use with call of duty 2. Can contact me on Xfire username