Here\'s an all right new map by Bloody Devil for Call of Duty 2. This one is of a Dutch Harbor (d\'oh, of course) and has all sorts of goodies, as well as compatibility in a handful of gametypes.
Major structural changes including adding new rooms, replacing a passage and a wall with two large arches. Added new passageways, remodeled current passageways, moved several buildings to break up
Heres the updated version of Soviet's jump map, Svt Stronghold. It now includes three different difficulties for those who aren't so skilled at jumping, as well as more secret rooms, bug fixes and
Here are some more CoD2 map prefabs by Bloody Devil. He calls them \"electricity piles,\" but where I\'m from we say \"telephone poles\" if that helps clear up any confusion. :P There are lots of
OK, so this is marked for 2007 even though it\'s being released in 2008. Big deal. :P This is a three-pack of statue prefabs made by Bloody Devil for Call of Duty 2 maps. Check out the screenshots
How about this? I give Morphis 10/10 for everything on his first CoD2 map, RomeD. ;) This smallish, mediumish Roman-themed map has everything you could want in a multi-player map: sweet looks, an
Looks like CoD2 is still \'in.\' :) Carcass26 brings us this new North African map for the game, available in all gametypes, and with some special interactivities like exploding cars and the like.
I love this map. :D Some of you may remember it originally made for Medal of Honor: Allied Assault... Well now you can have it for Call of Duty 2 in all its graphical might, effectively converted by
I'm tired, overworked, and in a hurry, so I'm going to sum up this mod simply as another 'team switcheroo' mod. Allies become Axis, Axis become Allies. See the ReadMe for details! :) -xXezekielXx