life-like A.I. to local multiplayer games so those who choose not to go online or prefer to practice against bots before doing so, can. ----------------------- Version 002p (24/6/09): ----------------------- - The mod now works on version 1.4 of World at War. (Including Steam version of the game.) - Bots now play all game modes. - Bots are much more aggressive towards planting the bomb in S&D and Sabotage. - Bots have a 0.25-1.0 second delay before firing. (simulate reaction time) - Bots now use many more weapons. - Bots now obey a few team commands - "Follow Me", "Move In" and "Suppressing Fire". - Bot animation and speed have been improved. - Added a dvar to remove bot usage of artillery/dogs. (svr_pezbots_dewards) - Various waypointing bugs fixed. - Added waypoints for the maps: Cliffside, Downfall, Nightfire, Station and Knee Deep. - Reworked many of the waypoints in each map to play with all gamemodes. - Reworked many of the waypoints for better performance.
Originally developed, and released, for Call of Duty 4: Modern Warfare, PeZBOT is a port of a multiplayer bot-mod for Call of Duty: World At War. The aim of the mod is to introduce relatively
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