some stuff has been rewritten. Stuff that is disabled -shellshock & deathshock (UO has shellshock built in) -anticamping (will very likely mess up the headicons for the rank system) -spawn protection hud/headicon (Hud element uses same space as rank icon. -grenade cooking progress bar (cooking in UO works differently, I\'ll try to fix the bar but I cannot make any promises) -rain/snow (For some reason these effects does not work, will have a look at it) - All custom gametypes since they are based on stock CoD. New stuff count overriding/randomization for smokegrenades and satchels. Changes -Randomizing secondary weapon uses the new weapons aswell. -Team overriding disabled in certain UO maps in which only one allied team is supported(hardcoded in soundalias loadspecs). Those maps are: mp_arnhem mp_berlin mp_cassino mp_foy mp_italy mp_kharkov mp_kursk mp_ponyri mp_rhinevalley Beware that awe.cfg and the readme is a mess. In the readme everything within parantesis has been disabled or removed in the UO release. In awe.cfg I\'ve put in comments on which features have been disabled and/or changed.
This is the first beta and it might not be stable since I\'ve not had time for any extensive testing. Basicly it is AWE, adapted for UO. That means things conflicting with UO has been disabled and
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