A patch for the Second Revolution Mod. AI bugfix: Added "Personality" Fixed Buggy diplomacy Changed Traits Adjusted Disposition in WBS Balance: Changed Tech requisites for support
Hi, I realise there are a lot people having trouble with the speed performance when playing the Giant Earth Map, so I decided to cutdown the map remaining Eurasia and Northern Africa (basically
Rhye\'s and Fall of Civilization, previously the \"Rhye\'s Catapult project\", is the sequel of Rhye\'s of Civilization. It can be considered a hybrid between mod and scenario. There have been
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod. By using this
This mod adds new tags allowing for the specification of one or more civics as prerequisites for constructing a building. As an example all \"cathedrals\" now require the \"Organized Religion\"
This mod \"stacks\" the specialized citizens, super specialized citizens and angry citizens instead of displaying them side-by-side. It also makes use of the space to the left of the specialized
This mod \"stacks\" the specialized citizens, super specialized citizens and angry citizens instead of displaying them side-by-side. It also makes use of the space to the left of the specialized
This is a scenario that replicates the \"Sengoku - Sword of the Shogun\" scenario from Civ III, and the game Shogun - Total War. Scenario features include: - custom Tech-Tree - custom Units,
This mod changes the resources and the technologies view in the foreign advisor screen. It is designed to give a better overview of all possible and active resource deals. It does not change the
This mod adds three new tags allowing buildings to heal units from a specific domain, unit combat or unit class. By doing this buildings that provide healing can target their healing powers