is reset to one half of the original, plus a random number whose maximum is half of the original. Of course this is if the configurable options are not changed from their default values. Now, instead of a city being completely written off after capture due to zero culture, conquering civilizations must watch newly conquered cities for rioting citizens and placate them, that is, if they don\'t want to lose their newly captured cities![/quote] Highly recommended to add more realism to your game.
Culture conquest at it\'s best. [quote]Isn\'t it unrealistic for a city\'s culture to drop to zero when it is captured? This mod addresses this \"problem\". Upon capture, the city\'s culture
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