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Civilization 4
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FexFX - Bigger & Longer


FexFX - Bigger & Longer

Добавил: The DSystem
2005-11-29 23:11:00
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stated the number of turns in a Normal game to be 430 and an EPIC to be 640. In fact a Normal Game has 440 turns, and an Epic game has 660. As a result I have had to change some percentages listed below for accuracy. These changes may have been caused by the 1.09 patch. Further testing revealed that Tech advancement being at 14% slower was just a little slower than intended (this slowness does not really show until towards the end.) Also Unit production was originally meant to be 1/6 (16%) faster and my math errors caused it to only be 1/7 (14%) faster. As a Result, FX-Epic has been rebalanced again in v.05 to meet original goals. I can promise that this will be the final change to the FX-Epic length Game. I also renamed the mod to include version number so that people involved in FX-Epic games would not be forced to choose between the new version and restarting their long game. The New Mode offers Timeline equivalent speeds to everything except for production which has been sped up even further. This should make for truly massive battles involving insane numbers of units even if it takes more turns to get there.
Investigation into further math errors revealed the source of several of my issues. Rather than counting the turns up myself I believed several of the posts I have seen in various forums which
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