is immediately next to coastal and grassland plot, plus near ocean plots and maybe some plains then their starting technologies could be fishing and hunting. Six vectors are used to calculate the starting technologies: - Plot Types - Terrain Types - Feature Types - Bonus Types - River plots - Leader traits Each vector has a configurable weight value as well.
This mod changes the starting technologies of all civilizations depending on their starting location and the immediate surrounding location. For instance if the starting plot for a civilization
- File Name:
- localizedstartingtechsmodv0.3.zip
- File Size:
- 1.15 MB
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