Here it is, Warlords version of Total Realism mod. One of the best and most popular mods out there. The last official version of this mod made it even in the PC magazines with more than 50.000
Inspired by the fantastic work of Homegrown and Requies, I thought I\'d try to extend what they\'ve done and add in game customization - including the ability to add new pages, to add and remove
Rhye\'s and Fall of Civilization, previously the \"Rhye\'s Catapult project\", is the sequel of Rhye\'s of Civilization. It can be considered a hybrid between mod and scenario. There have been
This is a patch for the Modern Warfare mod found [url="http://civilization4.filefront.com/file/Modern_Warfare_Mod;73143"]here[/url] There are quite a lot of bugfixes and if you love the mod so
A patch for the Second Revolution Mod. AI bugfix: Added "Personality" Fixed Buggy diplomacy Changed Traits Adjusted Disposition in WBS Balance: Changed Tech requisites for support
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod. By using this
This mod adds new tags allowing for the specification of one or more civics as prerequisites for constructing a building. As an example all \"cathedrals\" now require the \"Organized Religion\"
This mod \"stacks\" the specialized citizens, super specialized citizens and angry citizens instead of displaying them side-by-side. It also makes use of the space to the left of the specialized
This mod changes the resources and the technologies view in the foreign advisor screen. It is designed to give a better overview of all possible and active resource deals. It does not change the