the map, making the largest paths (and there are three of them) only a few tanks wide. The north path has the Blue Tiberium while the south has just two spikes and the middle is a Nod base. Civilian structures just stand there, allowing you to capture parts of Nod\'s tech including a Temple of Nod. AI is supported. Good: Well textured, it\'s a pretty map. Plenty, maybe too much tiberium. Bad: There could be some sort of different textures under the buildings signifying that there used to be a town there. It should have the dappled light that is part of most red zones. One thing I absolutely hate is capturable civilian buildings and on top of that capturable civilian superweapons! It\'s not nice to start out a match only to find that your enemy has a superweapon already counting down. Verdict: Get rid of the civilian Nod buildings and add the special Red Zone lighting and this would be a great map!
This map is an East vs. West, 2 player, Red Zone, Chokepoint battle. There are 4 Tech Spikes which are all in contested areas, and one blue tiberium field to fight over. Civilian buildings litter
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