mountain mound spread across the map. The middle path is the obvious way but the flanking side passages are also viable, but a bit smaller. Tiberium is everywhere and is not in short supply but each time gets 3 tiberium spikes next to their base for even quickly cash flow.
Breathless is a simply designed map. Teams are in the corners of the map and there are 3 ways to reach the enemy base [discounting aerial assaults]. Each of the 3 paths cuts through the large
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