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[DS]: Half-Life Server
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Isle of War

Добавил: The DSystem
2007-06-11 00:06:00
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to get them. Each player is given a hill, and on top of the hill you receive two tiberian fields and garsionable buildings. The two \"hills\" are combined by a bridge so players can attack each other\'s resources. Starting locations aren\'t boxed in, so flanking them is pretty easy. The whole map is around water, so air flanking is a possibility. In the cities their are a lot of choke points, there is also one on the path connecting both bases. Detail on this map is fair. The ground textures aren\'t spectacular, but aren\'t bad either. The towns are built from what the Red Alert 2 version had which had to take time to make. A bad thing that I noticed about the map is that players get a couple blue tiberian crystals to harvest at the start, but since they aren\'t at a field, the harvesters will just go right past it and go to the green tiberian fields. This might set you back in early game, this might even cost you the game. Isle of War is pretty interesting in its concept of expanding so early and that each player gets a whole city to mess around with. If you liked it in Red Alert 2, you\'ll like it here too.
Isle of War was fun in Red Alert 2 and is now reappearing in CnC 3 as a custom map. It\'s a 1 vs 1 map in which players don\'t receive a tiberian field next to their base, players must expand early
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