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Conduit Contention

Добавил: The DSystem
2007-07-28 00:07:00
5 просмотров
textures are made up of bland colors, gray and black are most of the map. In the middle of the map there is grand valleys that make it up. In these valleys are blocks of tiberium and some bland textured cliffs. For detail, this map does good for a red zone, although it could be a lot better. Game play- The game play isn\'t much different than any other map. The valleys in the middle of the map are big choke points, so watch out for them. Also, the amount of money given in the map is staggering. Each player gets two tiberian spikes all to themselves, not to mention blue tiberium and a host of green tiberium. Like most maps, the middle offers a little something extra; this time it\'s an EMP control center with guard towers. Not much to see in this department either. With basic detail and game play, this map stands as another standard map for CnC 3. Although it\'s not the greatest, it\'s pretty fun to play.
A six player map, Conduit Contention brings another average style map back into your hands. Detail- Since it\'s a red zone, detailed colors aren\'t exactly plentiful in the map. The ground
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