play on that console! They discuss other cool features, and differences between the PC and XBox version (read: none) Apoc makes a surprise showing as well! Jason discusses: [list][*]Squads, and why people Should like them [*]Juggernauts, and why Nod doesn\'t attack them in close [*]Orca Transports and other air vehicles [*]The Temple of Nod might be back! [*]Underground units will not be included, but possibly in an Expansion pack. [*]The development team does take suggestions from you! [*]Crates will BE BACK!!!!! [*]Gates will not be included. [*]Tech Buildings will be included! (Mutant hovel, Tiberium Spike eg.) [*]Infantry can take cover behind vehicles, buildings, and will get an armor advantage, but it won\'t be overwhelming. [*]Nod upgrades, units and their abilities. [*]Stealth Generators will be back!!! [/list] And much more! Running Time: 33 minutes.
In this episode, \"Predator\" talks with XBox 360 senior producer Mike Glosecki and Lead Designer Jason Bender. Mike talks all about XBox 360, and how they have made it so that an RTS is easy to
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