[quote]Lot's of changes to the game all aimed at making gameplay fun. For instance, GDI Harvesters can acquire the rail gun upgrade, Mammoths are twice as strong, all Nod hub defenses have five
Hey again, I hope you enjoy this new release of C&C Retarded! [quote]Changes/Features 1.337: Liquid Tiberium Bomb tweaked to be better. Fixed the past issues too. Tiberium Recycling
Hey again, I just felt like I had to address some issues. So here is v1.001! [quote] Changes/Features 1.001: Liquid Tiberium Bomb now destroys all tiberium on map. Plus More. Fixed
C&C Retarded is the continuation of the "Retarded" mod series for C&C Generals Zero Hour. This mod is created by just one person. I like to use my ability to understand the code behind the game to
[b]Update: In order to run this mod, your settings must be set to medium or higher. Having your settings on low will cause the mod not to function. This issue will be fixed with 0.05. Sorry for the
Yet another Update of C&C Retarded by me, TheGunrun. Expect many more of these. :D [quote] Changes 0.03: Nod and GDI Engineers now come equipt with 3 repair drones. Engineers are now twice
I hope you all enjoy this updated version of my mod. [quote] Changes 0.02: All Nod Defences now have 5 defences per hub! Orcas now are like venoms. They no longer require the airfield to
This is my first attempt at creating a mod for C&C3 using the SDK. I hope you all enjoy it. Much more is to come. [quote] Changes: All Refineries will give you $500 every 12