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A Bigger Piece Of Dune (2)

Добавил: The DSystem
2008-12-15 23:12:00
18 просмотров
land in order to get more funds. Control of both water and land is neccessary if you don't want to get surprised by enemy's forces attacking from the side you are not prepared at. Two derricks, two dry docks and one airport on the top o' the hill. JohnWE's Review: This map reminded me of the Yuri's Revenge map rather well. It is well laid out with plenty of ways to attack. You can either send land units around the north side of the map, or water units around the south. Both bases are positioned in the south, so you will see many more sea rushes in the early game. Frankly, I think the game will be over in the first 3 minutes. But, if the game lasts longer than that, you have the north of the map to consider. You have to expand, or you'll be taken out. You have an Oil Derrick for each player, another ore mine and a well placed Observation Post; if captured, it'll practically ensure you have plenty of revealed shroud and can see the enemy land attack coming. The bad? Well, the textures are good, the civilian buildings are laid out well, the only bad thing is that you won't get to enjoy this map long enough to use the strategical north half. It'll be all concentrated in the south with navy.
This is a remake of Yuri's Revenge "A Little Piece Of Dune" map for Command & Conquer: Red Alert 3. Map designed for two players. Each starts with two ore nodes and should expand further into the
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