reinforcement pads equally placed in each side. Players are seperated by large areas with vegetation and low accessability, with openings that are easily defendable. Each of these areas have one Supply Dock each and they all lead to the central valley. In other words; the valley will be a hot battlefield worth holding. The map is somewhat completely symetrical, creating an equal chance of victory for all players. I don't want to rate anything I've made myself, that's up to you.
This map is based on an Egyptian theme. In the middle is the Valley of the Tempest, consisting of one large pyramid and four small ones. Here, there are 4 Oil Derricks in each side of valley, and 2
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