This is a nifty little program that is connected to the central map database of the [url="http://z15.invisionfree.com/MG_Studios"]Mapper Guild[/url]. Here you can download all of the maps and tools
All the start mission save files for C&C Generals. For if you simply can\'t beat the mission and wish to try the next one. Handy in case you (like me) need screenshots from the last mission and
Here is a gamepack for Gmax, which includes many tools useful for modellers wishing to create Sage engine materials in Gmax. Also contains a W3D viewer which you can use to check how your models
This zip file contains all the savegames from Command & Conquer Generals Zero Hour. This will save you time if you wish to proceed but are not able to due to difficulties.
Here\'s a handy program to allow you to easily convert to DDS (and other formats) easily. The program supports DDS, TGA, JPG, BMP, PNG and PSD image formats (you can import and export to any of those
With this program Tiberian Sun/Red Alert 2 mod makers can us it as a batch tool for normalizing voxels, it can also smooth normals and remove redundant voxels.
If you\'re tired of copying files to apply mods, this is definitely for you. Just double-click on a mod to activate it. ZHMM uses a simple GUI to install and uninstall mods for Zero Hour. This
Here's a very handy mod swapper returning with version 1.1. It's more user-friendly in the way that it more automates the way to generate your own compatible mods with this. I'd suggest that everyone
Here\'s a handy package of a bunch of INI files, soldier and vehicle models and skins, command bar images etc... They\'re already all extracted from Generals and ready to edit. If you are new to
Extract, View, and Edit files inside of both Generals and Zero Hour .big files. Very handy for mod makers. There a ton of changes between this version and our previous hosted version, but the