This is Zero Hour USA single player campaign mission 1 (the one where you MOAB the Baikonur rocket) converted into a skirmish map. Each of the 2 starting locations has different advantages and
Shell Maps for Zero Hour; got to love them right? Here's a brand new one from Kampy that depicts Chinese troops listening into a US base. Check it out! [quote]Here's another funky shellmap for you
This is my first attempt at a shellmap so I apologize in advance if the scripting method I used for this map slows your game down. The scene depicted in the shellmap is that typical US-China
This is a beta version. This mod is designed specifically for Command & Conquer Generals: Zero Hour v1.04. It is an advanced port of my \"Nuclear Death\" mod from C&C:Generals. Even more units
A small text file containing all the modules and codes for ZH. This should be esspecially usefull for coders and the like. Credit goes to both Chris/Yayo and DeeZire for making this.
This mod trilogy includes beng\'s laser general mod (the one with the teleporting Tardis and super firebases etc), and also a Demolition general mod, and Nuke general mod. It is intended for
Hello there dedicated Zero Hour fans, Its my pleasure to announce you that the [url=\"http://forum.cncreneclips.com/index.php?showforum=161\"]Mapper Guild[/url] has released us another fantastic
This mod trilogy includes beng's laser general mod (the one with the teleporting Tardis and super firebases etc), and also a Demolition general mod, and Nuke general mod. It is intended for adding
This mod allows players to play as the infamous Boss General. For those of you that don\'t know, the Boss General was one of the last general you were put up against in Zero Hour that had an enormous
ModX 3.0 for Command & Conquer Generals Zero Hour(by Maxi): With this futuristic modification ultra modern wars become real. Features This mod adds a new faction named \"Cyber Tech