This is a mod intended primarily so you can play the General's Challenge and the Skirmish versus computer games as a modified Superweapons General. It has not been tested for online play. In the
Aki Warfare Modification is a mod that makes a new story, aka a total conversion. You start out with a base side, like the Nekoketsukei Imperial Army. You then choose a sub-side, like lets say the
The premier WWII conversion for Zero Hour! Play as the Allies, Axis or Soviets, and defeat the rest! Complete Total Conversion featuring Aircraft, Tanks, Infantry, Buildings and Superweapons all
Armageddon: The Final Hour is a modification for Command and Conquer: Zero Hour. It is NOT compatible with the original version of Generals and has only been tested on v1.02 of ZH. The basic
Only War is a Warhammer 40K total conversion for Generals. It takes three sides, the Imperial Guard, Tau, and Ultramarines into battle versus eachother. This release is much advanced from the Beta
Operation: Restore Justice is a total conversion for C&C: Generals Zero Hour. The goal of this mod is to turn the original game into a modern war simulator. The basic premise is that the US is at war
This mod adds the Iraqi Resistance as a side in skirmish mode and removes the GLA. The mod also adds "special" super weapons require different use of new strategies.
Here's a mod which adds many many modifications. This seems to be the popular sort of mod now at least. Many new units for each side; at least 7 new abilities/units for each General, and three
Here is a mod which adds a new side, \'Assassin\'. It is somewhat like a boss general, as it has powerful units and such. Take a look at the readme for a detailed list of changes.