Here\'s the latest version of Renegade Alert beta, the last full build before the project turned to a different game engine. It is a total conversion converting Renegade to have all units,
This Renegade map was originally designed by Westwood, but was never finished, and thus never made it into the game. This map is set at night in a \"Temperate Canyon\" scenario. The Nod
This is a good map with some various things, like the original Medium Tank, falling snow, more texturing, bug fixes, and some other minor issues. This is a remake of the C&C Glacier Flying map. This
This map is based upon the first 3D FPS ever made, and the first FPS I played, called System Shock. It was from 1994. I redesigned the map to fit with Renegade and have tried to keep it as true to
It brings the intended gameplay of Renegade back, with two-floored structures and tunnels connecting one base\'s structures to each other. Some of the original textures have had a makeover, and the
map set at night in a crowded Urban city. Tiberium sewage flows through the ditches and a Tiberium impact area in the city provides the GDI and Nod forces with a place to harvest raw Tiberium. Look
It brings the intended gameplay of Renegade back, with two-floored structures and tunnels connecting one base\'s structures to each other. No additional structures are present. Base defenses are not
This is a team deathmatch map. You spawn on any various area in the level. You fight inside and outside of the GDI Construction Yard, along a beach and a backwoods trail
This is a very small, specialized map. Team deathmatch inside the SP Nod Construction Yard. GDI starts on top, Nod starts on bottom. Weapon spawns, armour spawns, and health spawns are abundant.