This map is based upon the first 3D FPS ever made, and the first FPS I played, called System Shock. It was from 1994. I redesigned the map to fit with Renegade and have tried to keep it as true to
It brings the intended gameplay of Renegade back, with two-floored structures and tunnels connecting one base\'s structures to each other. Some of the original textures have had a makeover, and the
map set at night in a crowded Urban city. Tiberium sewage flows through the ditches and a Tiberium impact area in the city provides the GDI and Nod forces with a place to harvest raw Tiberium. Look
It brings the intended gameplay of Renegade back, with two-floored structures and tunnels connecting one base\'s structures to each other. No additional structures are present. Base defenses are not
This is a team deathmatch map. You spawn on any various area in the level. You fight inside and outside of the GDI Construction Yard, along a beach and a backwoods trail
This is a very small, specialized map. Team deathmatch inside the SP Nod Construction Yard. GDI starts on top, Nod starts on bottom. Weapon spawns, armour spawns, and health spawns are abundant.
Theatre: Citadel Station, orbiting Saturn. Year 2072. Description: The Flight Deck of Citadel Station, Level Five. Your objective is to destroy the other team\'s structures, which are represented
A level based up in a snowy mountain. A large tunnel allows vehicular access to each base. Tunnel network in the middle of the level allows infantry combat areas and quick access to the enemy base.
Theatre: Early morning, temperate Description: Another missing Westwood Studios map for Renegade. Features Tiberium Silos which give you one credit a second in addition to the Tiberium Refinery\'s