A 4-Player Command and Conquer 3 skirmish map from Janeoply. A large central island is the key feature of the map. 8 tiberium spikes and a control point on the island. Emp control centers and other tech available for capture as well through out the m
A 4-Player Command and Conquer 3 skirmish map from Janeoply. A double river divides the map north and south. Some tiberium spikes near the center available for capture. Defensive Tower platforms set up at key chokepoints through out the map.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. A double river divides the map north and south. Some rocky mountainous forest with good tiberium supplies. The center of the map has a handful of tiberium spikes and a emp control center a
A 4-Player Command and Conquer 3 skirmish map from Janeoply. River near center of map flows green from tiberium exposure. A Redzone conditions map with some mountainous areas, some good choke points and bridges.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. 4-corner set up. There is excessive tech available for capture and some abandoned gdi buildings.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. It'sa clean and bright map with no fog. It is divided by large river. 2 player start positions on each side of the river make for a good team play map.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. The map is split corner to corner by a long river, and several bridges span the river. There is urban area on each side of the river but in a different style on each side.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. The outer edge of the map is water, there are a few small ponds and some garrisonable areas. Lots of tiberium spikes in the center to capture.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. This map should make for a good 2v2 team play map, with a north vs south set up. Tiberium spikes in far south and north. Rivers divide the map north and south with a central area with some