Higher Ground is a two player Command and Conquer 3 map from PhilWilks. It's a Yellow zone two-player map with plenty of tiberium. Higher Ground is designed for longer games, but equally good for rushing. There are tiberium fields at each corner of t
MegaPort One ============ This is an 8 player free-for-all map for Command and Conquer 3. There is no tiberium at the start locations, instead you'll have 2 tiberium spikes and 2 silos. Then you have to fight over the blue tiberium fields a
This is a detailed 4-player map. It is a remake of the Westwood created Red Alert 2 map Oceanside, using the assets from C&C3. Features a series of islands connected by bridges. Buildings to garrison, adequate resources and room to build and expand.
This is a detailed 4-player map. It features an island in the center surrounded by a moat accessed by bridges. Lots of buildings to garrison, and a subway system is in place. Plenty of Tiberium and some goodies available for capture. Adequate room to
This is a detailed 2-player map set in an urban blue zone. Each player starts with a Tiberium field and Tib Spike. There is one blue Tib field to fight control over, and Tib Spikes and EMP Control Center in the middle that can by key to winning. Adeq
This map is called: on land. It is the first mission of my 'campaign'. This is the first mission of the first chapter. In this mission, GDI has to clear the area of nod forces to make a good location for there main HQ. Take a look look at the t
1. Map 1.1 Map info This map is generally designed for a 2 versus 2 match. The biggest script involving this map is the gate script. If the players want to be able to launch a massive strike open there enemy they must destroy both the 2 control bu