This is labeled 1.21 because it includes the hotfix for version 1.2. Note that this file does not include any new changes, it's simply just a full installation file for the latest DF so that one doesn't have to DL 3 separate files. This mod
This mod is probably one of the silliest and simplest mods ever. In theory, it does not unbalance the game in any way. In practice, however, making the game run three times as fast means that the game runs faster than most people can play. Sadly,
A 4-Player desert daylight skirmish compatible map for Generals Zero Hour from CrazyKenny. Enough supplies in your base to get you by plus some tech oil as well in your base area. Some more suplies scattered about on the field, nice urban industrial
A 3-Player skirmish compatible map with a moon theme for Generals Zero Hour. It's the year 3000 and your base is situated on the moon, the fight begins as the annual Lunar Buggy Race is underway.It's a pretty fast map, not many frills....there's j
A 4-Player skirmish compatible map for Generals Zero Hour from Starduster. The scenery is desert. In the middle of the map is a restricted area...located there you'll find most of the additional supplies and tech buildings. But take care, the guards
A 4-Player night snow high elevation skirmish compatible map from 2ndLifeAmusement for Generals Zero Hour. Some tech and bunkers on the battlefield available for those bold enough to venture out and take them.
A large 4-Player temperate/mountain skirmish compatible map from Model Citizen for Zero Hour. Each base has 3 points of access, a bridge being one of them that leads to a isolated central area in the map with some tech to capture. Each base has 2 air