Downloading and maintaining mods is often frustrating. You need to figure out if you are running the latest version of a mod, the mod download links may be broken, your system can be filled with useless registry files, the mod may have endless update
6 player FFA on Defcon 6. MadBadger (stealth GLA) + 5. 2 Players drop out before the game starts leaving MadBadger (me) and 3 others after the 3rd player drops out it is MadBadger with 2 huge USA teams either side of him attacking repeatedly for arou
I laid low and kept my head down and only made some few tactical maneuvers whilst they fought each other, me laying low resulted in me expanding and growing, eventually I ended up killing one of the players in a single strike and the game was sorta f
Guantanamo Bay: Operation Cuban Freedom Zero Hour map Installation: Unzip and put the folders named "GuantanamoBay" and "GuantanamoBay_INTRO" in your map folder, usually: My DocumentsCommand and Conquer Generals Zero Hour DataMaps See rea
Version 2.1 of the ModToaster for Zero Hour has been released. I guess this could be called a maintenance release because it corrects some bugs found in version 2.0. This update is a short fix to several issues: Internal unhandled exception when
This is a 4-player Desert Island map from willietoo. Each player starts on his/her own island. Each player gets three amphibious carriers to move around to the other islands. Tech goodies located on the smaller islands. Adequate money. Limited room t
An eye appealing 4-player Desert map with a balanced layout that was designed for team play. Features a ravine in the center with two bridges providing access. Lighting is set for morning. A few bunkers to garrison and some tech goodies up for grabs.