This is a 4 player map for generals. There are dessert land in the four corners for the four players, and the corners are seperated by water with a land mass in the middle to connect them together.
"Saddam City" is a custom map for the game Command & Conquer: Generals Map Name: Saddam City Final Map Author: Lucker23 Email: lucker23@hotmail.com Released: 23/10 2005 Usage of Map: Multiplayer Online or Skirmish mode against t
This Mappack #1 contain 2 Multiplayer Maps - "The Desert" and "Green Hell" - and one Singleplayer Map - "Defend Alone 1" Follow the install instructions in the readme to install these maps for the demo version of "Tower Defense: Trinity Force"
This is a 4 player map taking place in the late afternoon in a temperate (warm) climate. Plenty of room to expand your base, and a medium amount of cash flow. The map contains two trains moving around the map that will cross the area directly in fron
This is a 2 player map taking place in the late evening on an island somewhere in the South Pacific. There's a live volcano and a river of lava flowing on this map...so tread lightly! Plenty of room to expand your base, and a medium amount of cash is
Now includes RVMECH's new script, "Almost Human AI"! This is an 8 player map made to simulate a stormy summer evening in the Yucatan Peninsula of Mexico. There are lightning effects that randomly go off every 2 to 7 minutes but are not annoying at al
This is an 8 player tournament style map that was initially designed for EA by RVMECH and not used in the final game cut. It is quite large and has over 2500 objects in it as well as 4 large railroads that circle the map at regular intervals. The rai
This is a 6-player tournament style map taking place in the late afternoon on an island. Plenty of room to expand your base, and a medium amount of cash flow. The player starting areas are separated by fast moving water and land bridges. Because of t
This is a 4-player TEAM style map taking place in an arid western desert area during the early evening hours. Very nice use of textures in this map creating lots of eye appeal even on low graphic settings. Crates are scattered around the border areas