With BaseLock both bases have locked doors on the buildings, with keycards to those doors placed at certain locations on the map (and you start with the keycard of your own side). This means that before you can rush any of the buildings with C4 yo
Thanks to Dante for the Heightfield tutorial, the PillBox model,and the Bridge model from said tutorial. unzip file to westwood/renegade/data directory can be played via MPLAN or MP PRACTICE, for MP Practice mode modify the svrcfg_skirmish.ini
Unzip file to your Renegade/Data directory. It can be played via MPLAN or MP PRACTICE; for MP Practice mode modify the svrcfg_skirmish.ini file with the line mapname00=C&C_Hourglass_Flying; it will be the second map (the default map will play first)
Sniper-, Tankwar-, Infantryfight-, Tactik-, AOW-MAP From GDIViperM It takes place in a meadow surrounded by mountains. There are scattered gun emplacements to add to the fun, along with ruined buildings for infantry to hide in. The map is very
This map pack features snipers only versions of Canyon, Hourglass, Mesa, Volcano, and Walls Flying. Other changes include, Vehicles, Beacons, and non-sniper/engineer infantry have been disabled. Buyable units have had their pistols and C4 removed. Ba
GDI and Nod players start on their respective sides of a green grassy battlefield in the middle of a brewing storm. Weapon powerups, vehicle spawns, and Tiberios boxes are plentiful, and should facilitate large battles between players. For reloads, y
Omaha Beach features a beach with many AI players. The objectives are different than C&C Mode, you have to destroy/defend (depending on your team) Nod's SSM stockpile. Made by: Hitman021
Colossus 2: Revisited is a from-scratch remake of the Colossus 2 map released a long while ago. The map is quite large, with a fortified civilian area in the center - which has lots of weapon spawns and some vehicles, etc. Tiberios appear in this map