This is the new version including the buildable reward-vehicles I promissed as well as small fixes USA --------------- T17 Armored Car M18 HellcatCommonwealth --------------- Staghound Armored Car Kangaroo Transporter Wehrmacht
This mod takes you from the beaches of Normandy to the dark, cold nights of the zombie apocalypse. Play as the weary survivors, struggling to make it one more day, or the cold zombies, driven by the thirst for brains. Can you survive?
with thses combinations you can: add population, spawn nits, change weather, change army, change side, delete units (units, tanks, buildings, houses, points,...) instand build, instand recharge, instant upgrade, etc you only can play this mod in SP g
Changelog of v1.6.0.2 - King Tiger command-tree text now displays correctly - Costs, population-cap and squad size of Sniper in the WM Bunker with Observation-point upgrade now same as the normal Sniper - WM and US Sniper now aren't entiteled "S
This mod changes the game-play a bit due to some modifications. These are: - Realistic penetration and damage system( tank fights are now more like back in WW2) - Balanced prices for structures\squads\tanks\doctrine powers accordingly - Tank M
This mod changes the game-play a bit due to some changes. These are: - Realistic penetration and damage system( tank fights are now more like back in WW2) - Balanced prices for structures\squads\tanks\doctrine powers accordingly - Tank Mgs now
The central point of my mod is the introduction of tank crews who gain experience that is used for tank enhancements like new features etc. So the crews gets VET and not the tank. If a crew survives a tank kill and you get them home you can simply re