My second map! 480x448 Fuel 5,10,10,10,5 Ammo 5,10,10,5 Play 4v4 axis or allies but fixed position and annihilate Works with COH Opposing Fronts. Comes in .SGA and .SGB (SGB has nice loading pict) Have fun, TroubleCompany PS. Do use t
When the Germans invaded Poland on 1 September 1939 the world went to war for the second time in 27 years. One country, albeit overtly expansionist in its aims, had simply invaded another, but the omens were not good. Unbelievably, so soon after &apo
Canal Clog II (ver.3.4) made by GnigruH Info: Max. players - 4 Size - Medium (320x320) Fuel - 30 = 10+10+5+5 Munitions - 72 = 16+16+5+5+5+5+5+5+5+5 strat points - 6 Vp - 3 Installation: This map works with any version of Opposing F
"Canyon_v01" _______________________________________ map size: large 4 player map Installation 1) Extract all files to "C:THQCompany of HeroesWW2DataScenariosmp". 2) Create a copy of your shortcut to Company of Heroes, right cli
This is 2v2 map called Desert War for Company of Heroes Opposing Fronts Allied v Germans 1944. Sorry but it's only desert because my WorldBuilder was crashing all the time so I just made desert. Next map I will make will be "Assault On City" Th
Several factors provide strategic value to this village which lies at the intersection of a river-dockyard, a railway and 2 major highways. Three destructable bridges cross the river, one of which is partially blocked by a train until heavy-crushers
Desert Tactics (OF version) (2 vs. 2) by: "$ TEXAS $" Update: This update is not exactly a replacement. this update fixes the code in the scar file so that this map can run with Opposing Fronts Changes: The map can be used with all fo
Desert Tactics (2 vs. 2) by: "$ TEXAS $" Description: Desert Tactics: A 4 player map: This map is a return to the desert, with scar coding. The map is somewhat large and contains a very open center which can prove difficult to hold.
Crossing the Rhine (v2) (2 vs. 2) by: "$ TEXAS $" Update: This update fixes two issues: (1) fixed an issue with the AI in position 1 not building any buildings (2) fixed an issue with paratroopers being able to travel in the water