DX10 Features Edges of particles are softened where intersecting 3D objects. Thousands of additional ‘litter’ objects in the world. Improved user control over anti aliasing settings. Alpha to coverage anti aliasing to improve quality of alph
DX10 Features Edges of particles are softened where intersecting 3D objects. Thousands of additional ‘litter’ objects in the world. Improved user control over anti aliasing settings. Alpha to coverage anti aliasing to improve quality of alph
DX10 Features Edges of particles are softened where intersecting 3D objects. Thousands of additional ‘litter’ objects in the world. Improved user control over anti aliasing settings. Alpha to coverage anti aliasing to improve quality of alph
DX10 Features Edges of particles are softened where intersecting 3D objects. Thousands of additional ‘litter’ objects in the world. Improved user control over anti aliasing settings. Alpha to coverage anti aliasing to improve quality of alph
DX10 Features Edges of particles are softened where intersecting 3D objects. Thousands of additional ‘litter’ objects in the world. Improved user control over anti aliasing settings. Alpha to coverage anti aliasing to improve quality of alph
DX10 Features Edges of particles are softened where intersecting 3D objects. Thousands of additional ‘litter’ objects in the world. Improved user control over anti aliasing settings. Alpha to coverage anti aliasing to improve quality of alph
DX10 Features Edges of particles are softened where intersecting 3D objects. Thousands of additional ‘litter’ objects in the world. Improved user control over anti aliasing settings. Alpha to coverage anti aliasing to improve quality of alph
DX10 Features Edges of particles are softened where intersecting 3D objects. Thousands of additional ‘litter’ objects in the world. Improved user control over anti aliasing settings. Alpha to coverage anti aliasing to improve quality of alph
DX10 Features Edges of particles are softened where intersecting 3D objects. Thousands of additional ‘litter’ objects in the world. Improved user control over anti aliasing settings. Alpha to coverage anti aliasing to improve quality of alph
DX10 Features Edges of particles are softened where intersecting 3D objects. Thousands of additional ‘litter’ objects in the world. Improved user control over anti aliasing settings. Alpha to coverage anti aliasing to improve quality of alph