[b][u]About the File[/b][/u] A 6P map set between two rivers, in and among the trees, town, and swamp. This map is intended mainly for defensive players, as the bridges make excellent chokepoints
Here we have a map that really honors its name. Some of you may know the game "Stronghold" which was about building a castle and to defend it, or to attack it. On this map, you do the latter.
Sylver... Now there's a guy we haven't heard from in a few months. But apparently he's been hard at work, because he's brought out a really great new map for us. And it's a doozy. Defensive players
Now here's a map that's all about watching your flanks. The roads are the best way for your vehicles to travel, sure. But you have to watch your sides, and especially your six, or you'll get
Here's a map set on and among a series of hills. Lots of roads, trees, villages, and everything needed for idyllic country life. Except for one, though: texture variation. This map is painted
An interesting little map here. You're fighting over a town located in a bend in the river (hence the name), and there's a bunch of really long bridges to defend. I don't know why people haven't done
This is an interesting set of maps: It's more or less the same map, but with a few modifications to make it easier or harder than the others. One, for example, has a land bridge in place of a
Alright, so this is an update of the map "Hard Landing", located somewhere in Normandy. There's a lot of open space, and this map is basically a tank map. Expect short, fierce battles all over the
Yet another update to the Hard Landing map. Some of the fields have been changed, and a lot of the issues with repetitive textures have been fixed. My original review: [quote]Alright, so this is
Well, here's an interesting map. You basically have to slug the furthest possible distance, over all sorts of terrain, to reach the other guy. And when I say all sorts, I mean all sorts. This map