name: de_dust2_remake_ver2 author: [RЖB] Blade, Valve clan: RumpelBumpel homepage: www.rumpelbumpel.de contact: mapping@rumpelbumpel.de Hi dear CS:S-Gamer, after releasing first version of de_dust2_remake "de_dust2_rem
Forgot to mention the 747 windows are weaker final fixed some messed up textures moved terr spawnpoint from cargo bay to the main area flashing sprites on copcars work now areaportals in the doors dont stay open all
made some func_detail into world for performance few more area portals used the assault soundscape some more decals/props different grass for the displacements new texture on the hostage room roof added fade dist for some props put a clip brus
Beta test 2 changed textures changed brush boxes to models (i'll make them different models in beta3) added displacements to grassy path optimization made dustmotes less visible lots of other stuff beta test 1 same as 747 brushes first then
HEED THIS WARNING..... DO NOT TAKE CREDIT FOR ANY OF THIS RELEASE. IF YOU ARE TO REDISTRIBUTE THIS YOU MUST ASK MY PERMISSION BY EITHER SENDING ME A PRIVATE MESSAGE ON FPSBANANA OR THROUGH AN EMAIL. YOU CAN REACH ME AT Buckrodgerz@gmail.com. You M
AD CSS Weapon Balance Mod 1.28 Final Links: --------------------------------------------------------------------- The mod's Steam Thread: http://forums.steampowered.com/forums/showthread.php?t=637472 Check end of Thread to see changes bet