I created this very small tool which using you can easily convert terragen terrains to format that sandbox can read (.raw and .pgm). I was bothered that there was no easy way to convert terragen files to format that works with sandbox. I decided to m
This is the latest version for Crysis Patch 1.1 of the Crysis RCon tool that allows everyone to administrate a server easily via the given buttons and selections. No manual ingame command line based administration is required anymore. This versio
Have you been editing your very own crysis map And then the game does not display your map in the multiplayer map menue? This handy tool generates the XML file that Crysis uses to identify your map. Its easy to Use and does most of the work for you.
These are the files for the FG Tutorial. The tutorial introduces you to the flowgraph and will handle the following things: - Make a AI walk to a place - Let that AI patrol - And let him call in reinforcements - Reinforcement event - Hud effe
Runs with XP/Vista (x32/X64) Changelog v0.3: [ADDED] Checkbox for custom parameters (Activate/Deactivate) [ADDED] Now you can create a *.cfg file (with the Make CFG Button) for Crysis generated by your settings under Parameters (including Custo
NOW, Remember when you first played Crysis? And you wanted to see how it looked all maxed out on "HIGH". Only to realize that it slowed your frame rate down to unplayable levels and lagged you out... Forcing you to say goodbye to awesomeness "HIGH" o
The tool provides a robust front-end to benchmark Crysis. It provides the ability to queue up many runs and will provide detailed results for each test as well as an overall summary with accurate averages. The first and foremost goals were simplicity
For mid spec machines running on medium with no AA or Af. Enables the Hdr effects without the performance hit of the other 'high' shader settings for better quality, adds motion blur. Other tweaks include level of detail, sprites, foliage, shadows, h
Giving you very high DX10 goodness at framerates closer to meduim and low. HDR Rendering Sun shafts/Volumetric Lightbeams Water God Rays Parallax Occlusion Mapping 3d water Texture Bump Mapping Depth of Field and Per-object motion blur (no