This is tool you can use to make a mod that combines 2-4 mods together as one mod that you can play them together. It is mostly made for people who play mods and make mods.
Another first from Swiftus and another good job! I'll be looking forward to future submissions from this guy (or gal!) [quote]This is my first skin pack for dark crusade,based it on the knights
[quote] This File Adapts all the changes from the Chaos Buildings v1.3 Soulstorm version to Dark Crusade. Remember that you need to have your version of Dark Crusade updated to the 1.2 (I have
[quote] Because some people asked me, this Mod takes ALL the modifications from the Chaos Buildings Soulstorm and applies it to Dark Crusade. But, more than that, it adds a different Space Marines
[quote] Just an icon for DC nothing more nothing less :) just check out the read me and screenies for more info. [/quote] Its what the author says, an alternate icon for dark crusade if your tired
[quote]This patch fixes the "Incompatible Game Active" error and also fixes up the issue mentioned in the Readme about the Broodlord in the main menu. There may still be some issues with multiplay
[quote] This is the much-awaited Tyranid Mod 0.45 release for Dark Crusade. It's a full release, not a patch - you won't need any previous versions of the mod to install or use it. Included are
[quote]multi - factional unit cap (increased to one eleven here), both and set of "attrib" files to be copied or installed to dxp2/data/, in your dark folder. doesn't work with any other
Hey all, colonial here, this mod says it changes the annihilate win condition so that you have to destroy all buildings to win, not just unit producing buildings. Looks good, I'd give it a
This small mini-mod packs a variaty of units that can be implanted to this game. As the developer clearly stated, this is a DIY pack (Do it Yourself) so you must have knowledge on how to modify your