Here is a new race mod you might want to try! This is based on the indigenous civilians and planetary defence forces (pdf) of the w40k world. There is no army size cap, no buildings to consolidate
Dark Crusade, unit cap to 10 Reduces the Squad and Vehicle cap to 10 (or equivalent for other races). Makes for a slightly shorter, but more powered game. Expect to see more daemons and Avatars
So today we have mod that makes Chaos very unbalanced, everything is set to one. meaning everything builds under 1 second and everything costs less. It makes the game quite unbalanced yet strangely
More skins for us to play with. I must say they look rather strange the Chaplain has this well...big red thing in his face looks quite weird. Anyways his skinning job is really improving a lot.
So Ach is dabbling in skinning. I have to say it's decent. First of all get right of the facial hair on the SM it's not well done and looks wierd. The rest on the other looks good. The modding
This is a cool little mod where Guardsmen do more damage, have a smaller squad and the default weapon is changed to a rifle ( i think ), the special units in the squad now does more damage, such as
This is a mod which adds a certain set of win-conditions to the Skirmish or Multiplayer Game Modes, it enhances the game experience. VoST standing for Valley of Sharp Talon, which is a map. The win
Changes: Necrons: Warriors and Flayed Ones resurrection radius increased from 20 to 30 Warriors, Flayed Ones and Immortals resurrection health increased from 30% to 50% Warriors, Flayed Ones