armor this particular specimen is encased in, I\'m surprised the flames are as controlled as they appear to be. But anyway, this reskin takes a whole different approach to said Avatar. Fire is still a prevalent theme, but it\'s more heavily armored and textured in a theme that is rather comparable to ancient Asian mythos. Whereas the vanilla Avatar is dark and moody, this version appears more like a knight of sorts, as you\'d expect from a \"good\" god (if you can even label anyone in the WH40k universe as the \"good guys\"). Few things have been left alone - the readme sums it all up pretty well. Personally, I think it\'s a vast improvement, and the shaders really improve the skin over what it would have been had it just been a simple retexture. As I\'ve said many times on JediKnightFiles, the shader doesn\'t make the skin... but it sure as hell doesn\'t hurt, either. It\'s very rare I actually see glow shaders used effectively on specific parts of a model; it\'s not exactly an easy task, although I suppose that really depends on the tools you use. The last file I got my mitts on where the glow shader was a blessing rather than a curse (in my eyes, anyway), was [url=http://jediknight3.filefront.com/file/Scerendos_Shadow_Trooper;74138]Scerendo\'s Shadow Trooper for Jedi Knight 3[/url], back in \'06. But that\'s enough rambling, and I think I\'ve gone on far too long about nostalgic crap which isn\'t all that relevant. One last opinion I would like to express. I like swords. But I [i]really[/i] like this guy\'s sword. In my book, this one\'s a keeper. But, like it or loathe it, one thing is for sure. It\'s a quality skin. ~ Kouen
If memory serves correctly, I remember initially thinking that the Avatar of Khaine was too much fire, not enough armor. Fire golems by definition tend to flare up like wildfires, and given how much
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