Imperial Guard will now build Sentinels and have better vehicle build orders. o Imperial Guard more aggressive as they\'re much better than expected first tier. o Various unit abilities have been added and tweaked. o Fixed some ork squad problems (tankbusters now will reinforce). o Only reinforce basic trooper while capturing. o Fixed back/forth movement while squad tries to disown flag. o Reduced scan size for bigger generators. o Raised turret tolerance to avoid that single squads get killed by them. o Improved jump attack check. o AI will build second HQ at ally\'s main base (safety measure in case of being overthrown at original startpoint). o AI will better support allies on defense. o Optimized build order to pump out squads more often. o And as usual, many MANY other smaller/subtle tweaks/bugfixes/enhancements that you will eventually pick up as you play.
v1.5 Changes: ~~~~~~~~~~~~~ o Fully Winter Assault compliant! We don\'t support pre-expansion game code - we\'ve moved forward. o Little additional variation in attack and gather positions. o
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