your positions. In this map I have tried to overcome the difficulties inherent to highmap-editing so that you can micro manage your units inside of buildings. This is only for the eye, but I've tested all in-building positions and I am quite pleased with the result. To make this map I've drawn upon the actual GW game board, so I've been trying to avoid a symmetrical look in it. I like maps where you battle your positions through rubble and where there is plenty of places to duck and cover. The map has some sort of gloomy look in it, but on the other side of things this is pretty much what I intended to do. Enjoy! Smeckma
Rubble This is a two player map with 6 requisition points, 2 power nodes and 3 victory points. The map is quite balanced on either side and your units can be strategically garrisoned to defend
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